For last couple of weeks I've been working on a new game. I was working on different game for some time and wanted to give myself some break and write something simpler. so I decided to write a good old platformer game. It's store is setup up in prehistorical setting - with the caveman being the main hero. I've never wrote a platformer before and this one was a nice adventure.
So far I've been using the spine to create the animated characters like spine boy or goblin example. But there is one feature of spine that made me think I could use it in a different yet very interesting way.
In previous entry I wrote how to export the animation,load it into the libgdx game and play. Today I'm going to see how to apply some manual changes to the animation in order to add some moves that were not part of the original animation.
When I was watching the original Kickstarter video for spine I've noticed that the character head was moving up and down even as it was not part of the move animation. I liked that feature so I took a look at how it could be done.